Cheer Scoring: Wizards, Glitter, and Dad Confusion

The Judging Puzzle: What Are They Even Looking At? 

Cheer scoring isn’t just “Yep, that looked cool.” It’s a mad science of breaking down every flip, lift, and shout into categories—kinda like grading a kid’s science fair volcano, but with less lava and more glitter. Here’s the rundown of what judges eyeball: 

Stunts (The “Don’t Drop Her, Please” Score): This is all about those gravity-defying lifts. Judges check difficulty (is your kid up there doing a one-legged spin or just chilling?), execution (did it wobble like your old lawn chair?), and creativity (did they throw in a twist or just phone it in?). Points pile up if the bases keep it steady and the flyer sticks the landing—bonus if it’s flashy without a faceplant.  

Dad Note: If your kid’s the flyer, this is where you clutch your coffee cup like it’s a lifeline. 

Tumbling (The “How’d She Flip That Fast?” Score): Think cartwheels on steroids—back handsprings, tucks, fulls. Judges count how many kids tumble, how hard the moves are (a double twist beats a roll), and how clean they land (no butt-bounces allowed). Syncing up tumbling passes across the team? Extra gold stars!  

Dad Note: You’re yelling “Go!” while wondering if your back could handle a cartwheel anymore. 

Jumps (The “Legs Up, Dad Down” Score): Those high-flying toe touches and herkies get scored on height (did they clear your head?), form (straight legs, pointed toes), and timing (did everyone leap together or was it a popcorn party?). The crazier the combo—like a triple jump—the better the points.  

Dad Note: You try a toe touch in your head and pull a mental hamstring. 

Pyramids (The “Human Tower of Terror” Score): This is the stacking game—flyers on flyers, bases holding steady. Judges love tricky transitions (flipping from one pose to another), height (taller than your minivan?), and teamwork (no one toppling like Jenga). It’s gotta look smooth, not like a pile-up on I-95.  

Dad Note: You’re muttering, “Hold it together, kids,” like it’s your fantasy football team. 

Dance & Choreography (The “Shake It, Don’t Break It” Score): The bouncy bit at the end—judges want sharp moves, energy that slaps, and a vibe that screams “we’re having fun!” It’s less about ballet and more about syncing up to that thumping music mix.  

Dad Note: You’re tapping your foot, pretending you could keep up (spoiler: you can’t) 

Overall Impression (The “Vibes Check” Score): This is the fuzzy “did it wow us?” part. Energy, crowd hype, and that indefinable “it factor”—did the routine make the judges spill their coffee in awe?  

Dad Note: You’re just happy your kid’s smiling, even if you’re lost in the glitter haze. 

The Math Magic: Turning Sweat into Scores 

So, how do they mash all this into a number? Most comps use a rubric—like a cheat sheet for points—based on the team’s level (1-6, remember?). Each category gets a score, usually out of 10 or 25, depending on the system (think USASF or Varsity scoring—big names in cheer land). Here’s the scoop: 

Difficulty: How tough was it? More twists, higher stunts, crazier jumps = more points. A Level 6 double full beats a Level 1 cartwheel every time.  

Execution: Did they nail it? Clean landings, no wobbles, tight timing—perfection’s the goal. A bobble costs you, like spilling ketchup on your shirt mid-BBQ.  

Quantity: How many kids did the hard stuff? If 80% of the team tumbles a full, you’re golden; if it’s just your star kid, points drop. Majority rules here!  

Deductions: The “oops” factor—falls, missed stunts, or illegal moves (like a Level 2 kid sneaking a Level 5 twist) dock points. Think of it as a cheer speeding ticket. 

Add it all up, subtract the “whoopsies,” and bam—you’ve got a raw score, usually out of 100. But here’s the kicker: teams are judged against their level’s expectations. A killer Level 3 routine might outscore a sloppy Level 6 one—execution trumps flash if the flash crashes. 

Grand Champion: Who Gets the Big Shiny Thing? 

Now, the million-dollar question: how do they pick the Grand Champion—that team strutting off with the biggest trophy and the right to say “We’re the best”? It’s not just highest score wins (though that helps). Here’s the secret sauce: 

Highest Raw Score (Usually): Most comps crown Grand Champ based on the top score across all divisions and levels that day. So, a flawless Level 4 team could beat a decent Level 6 squad if their points are higher. It’s raw numbers, no handicaps—tough but fair.  

Judges’ Gut Call (Sometimes): At smaller events or ones with flair, judges might pick a Grand Champ based on “overall impact”—a team that wowed them, even if their score wasn’t tops. Rare, but it happens, like picking a prom king for charm over grades.  

Level Doesn’t Matter (Sorta): A Level 1 team could snag Grand Champ if they max out their simpler skills while higher levels flub it. It’s like a little league team out-hustling the varsity squad—heart over height! 

The catch? Every comp’s a little different—some only look at Elite divisions (Levels 3-6), some factor in team size or age groups. Check the event’s rules, dads, or you’ll be as lost as you were assembling that IKEA bunk bed. 

Cheer Dad Survival Tips 

Cheer the Effort, Not the Score: Your kid’s beaming after a “hit” routine (that’s cheer for “nailed it”)? That’s the win—trophies are just bonus bling.  

Ask Questions: Chat up a coach or a cheer mom—they’ll spill the tea on why that double twist mattered. Knowledge is power!  

Embrace the Chaos: Scoring’s half math, half magic—roll with it. You’ll never fully crack it, but you’ll sound smarter at the next comp. 

So, next time your kid’s team hits the mat, you’ll know the judges are ticking boxes for stunts, flips, and sass—not just tossing darts at a score board. Cheer loud, cheer proud, and maybe sneak a peek at the score sheet—it’s less mysterious than your teenager’s text messages! Stick with CheerDad911 for more dad-approved cheer decoding—because we’re all just trying to survive the glitter apocalypse together! 

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